GRAPHIC SCORE 17/11/16
Today in class we were told to bring in items and materials and transform them and turn them into a musical instrument. We had to consider the type of sound we wanted as well as the aesthetics and how to skilfully use the material to create interesting sounds. initially i was going to create a percussion instrument but after playing around with my materials i decided that perhaps a string instrument would be more interesting. The first session of the class we had to close our eyes and visualise the music we were listening to. It was similar to blindfolding our eyes in the "white Space" project in part one. This really benefited our creativity as you purely focus on the music you are listening to and are not influenced by your surroundings or the poeple next to you. we had to repeat this 3 times. I think I will use this technique in the future to be able to brainstorm and visualise ideas more clearly. When making the product I decided to go with a string instrument. Upon making the instrument I cam upon some difficulties. First the aesthetic of it had to be taken into consideration- the clear plastic and the cardboard created a somewhat organic- homey feel , however with some attributes it looked a bit too "arts and craft"-like. I learnt that the consideration of materials you use as well as trying to understand the materials can aid a design immensely as it different materials can make the aesthetic look better. I also need to consider the practicality of the instrument and use materials that made a good acoustic sound. Tis came upon my next problem of physically making the instrument more acoustic to produce a louder sound. This meant altering the material which meant altering the aesthetic to achieve its practical use. I think the making of this piece taught me the importance of balancing materials. aesthetic and practicality. We were then asked to work as a group to create and band and create a piece. We created a 60 minute performance that was recorded. I think the band creative process was successful as everyone worked well together and creating the piece was a very smooth process. We focused on each individual sound and then collaborated and experimented with different beats, tunes, and compositions to create our final piece.
My instrument -"Tri-Tar"
22/11/16 Reflection on final outcome
22/11/16 Crit and reflection
- The outcome is less instructive and more interpretative, however some of the gestures reflected in the piece could definitely be interpreted and recreated by the viewer.
- The final outcome is very aesthetically pleasing and the use of colours is particularly significant in reflecting a more mysterious, almost sinister atmosphere- all of the colours are darker in tone and warm and cool tones work well together to reflect contrasting elements in the piece.
- the overlapping & merging of the different sounds is reflected well by how the coloured marks blend and mix together in areas. We also like how some instruments are reflected by more geometric shapes, while others are much more gestural and how these are overlapped and combined.
- The ranges of colour tones from light to dark seem to represent deeper pitches to may, and the way in which certain elements have been overlaid suggests a difference in their volume. We also like how some of the brushstrokes are more fragmented as if they were drawn in a hurry- reflecting a faster pace as well as "broken" sequence of sound.
- Personally (says Morella) I can definitely identify which parts of the soundscape correlate to each mark on the final outcome, so i feel it was successful at interpreting the sounds visually. I also like the use of the word "UNNERVE"- this feels like an appropriate title and i feel this piece reflects this theme, although could be interesting to have this piece without the word.
- The soundscape was explained in different ways- some were more gestural and expressive, others more calculated- I liked how you took into consideration a storyline for the piece and explored it in an illustrative way. I think it is evident from the final outcome that you were able to combine these different approaches to create variation and and contrast in your final piece
- you could have further considered how each sound would look as a separate visual, as well as interpreting the piece as a whole. If you had more time it would have been interesting to see how your final outcome would be like as presented as a GIF with some moving elements.
I think my final pieces don't contain an instructive quality, i think my pieces are quite expressionistic and do not show a clear design that highlights instruction to a music piece. There are no distinct clear icons to convey particular sounds and is more of an embodiment of the mood of the piece. I think my graphic poster is more successful in conveying an atmosphere and mood. The mood i wanted to create was a slightly eerie, unsettling and suspenseful one- as that is what i felt when listening to the piece- like something was coming for me. This is why I used primarily dark colours, with little and almost no bright colours. The inverted paint gave this affect. However I did want to highlight the overall melody that was heard throughout the piece so i repeated a pattern I made to convey this. I also created gradients and used squiggly lies to embody some of the maraca/sand sounding instruments in the piece. The flow of the paint in a way encapsulates the suspenseful and unsettling atmosphere that was the key to this design. The burgundy poster above also has a large circle shape that representing the loud stomping sound and the beginning of my piece.
I think overall this project has allowed me to understand that there are various different approaches into interpreted non-tangible things such as sound/music into visualisations. You can chose the direct route of visualising the sound directly as it is or focus on the interpretation s of those sounds, how it makes you feel , the mood it creates etc. The second way worked best with me as I didn't feel trapped as much as the first pathway and could openly explore mix media. I think I used a variety of overlapping to convey the mood of different sounds- in hindsight maybe i could have involved more variety of shapes to highlight certain noises i heard in the piece and totally agree with teh feedback i got on this point. I think did use a good combination fo colour in different layers to convey an overall unnerving mood as well as using different types of lines and gradients to subtly add to the dark atmosphere. I think by using paint and then editing it on photoshop, I was able to easily portray movement within the strokes and create rough textures that reflect the mood I wanted to convey. Also the patterns in the background represent the notes being played on my instrument in the music as well as shapes with gradients to visualise sound and volume. Colour also plays a part in pitch- the brighter it is the higher the sound is. I think altogether including the typeface of the text the piece overall creates an unsettling atmosphere. I think the paint being inverted highlights this very clearly as it looks unnatural. The use of dark colours also aids this gaols as well as using big circular shapes that black out big areas of the shape. This is also contrasted with detailed patterns of the melody as well as squiggly gradients.
Made to Perusade 27/11/16
Today in class we were given images of different types of packaging and were told to annotate and analyse why certain decisions were made and what was the goal. Me and my partner were given a image of a budget Tesco value chocolate bar and sophisticated minimalistic book on weaving. it was clear that certain choices were designed specifically to make certain impressions. By analysing these images I gained a more in depth understanding of packaging being a key role in the product as in some cases it is the first thing you see before they product. Even cheap bargain products have been designed to look cheap to exude the idea that it is the cheapest possible product you could buy- when in fact printing on packaging costs nothing and they could have made the packaging fair more complex design but keeping the packaging simple makes it appear like a bargain. This exercise made me realise that every decision companies make is extremely strategic and has a mental affect on customers. This also opened me up to new ideas on packaging and the affects that it can have, it can imitate other packaging, refer to other packaging, colour etc all are able to give the product a personality.
Sweatshirt product -Pink
App Store 5/12/16
Today was the first day of app store and at the start of the lesson we were put into small groups and asked to show our research of the most popular apps we used. we needed to identify their personality, their function, if it made us feel a certain way and if their are any possible improvements that we could give. This was really interesting because some people from different parts of the world such as china used apps such as "We chat" instead of "Whatsapp" and "Messenger". there was some differences depending on where people came from thus highlighting something i didn't think that much about - some apps will have a specific style depending on where they are from or be similar to an app that i use but specialised for that country. This crit also allowed people to give their specific views on details of apps that they don't like that i did not notice or think of. This made me think about how important user testing is and how different predicted responses can be from actual live testing. I got "find/lose". We then had to identify something we wanted to find, for my group we said we wanted to find "good stories". We then had to map out a user journey through an different apps that are already existing to be able to find good stories. We then had to focus on the word "lose". Now, this was a bit difficult as usually you don't want to lose anything. its usually something negative. However when we were just throwing ideas around we came upon the phrase of "Lose yourself". We then thought about losing yourself in a good and wonderful way in music, in things people like to do but also physically losing yourself in a new environment. We decided to combine both ideas of losing yourself physically and emotionally in a positive way and started brainstorming ideas for an adventure/travel app. This project's group dynamic was amazing and everyone was feeding off each others ideas and coming up with new exciting features for the app. Because everyone was from a different country and nationality- the app has a sense of diversity and everyone's opinions were different but helped build the app into a solid idea that we all liked. I think there is definitely an importance within a group to have diversity in order to generate new unique ideas. It is also important to understand how apps are different in different countries, thus giving more information on how to design that app to fit particular niche markets or mass markets. at the end of the first session we had a solid idea of the adventure app that has different modes, that will generate journeys for the user based on the user's preferences that will be obtained by digital data as well as a quiz at the start of first opening the app. We then created simple 5 wireframes to show various stages in the user journey of the app. We got feed back such as "Love the concept""clear layout" but also improvements such as "logo doesn't represent the concept well" "will it be dangerous?" and "simplify the icon". It was clear that everyone loved the idea but refinements- in particular the logo needed to be made so it would reflect the concept of the app as well as like minimalistic and aesthetic. I think crit in early stages good to make sure you know early on that the ideas and concepts you make are going in the right direction.
I think the small exercise on just focusing on a singular word and its polar opposite was really useful as it forces you as a designer to make connections with very little information which usually results in a wide range of ideas and concepts that could be used. In the future i may use this exercise to generate ideas when i am stuck.
Tammy Gur came down from the BBC to talk about her role in UX/D. She talked about she had to design with large teams various app designs. One of the main problems she has been trying to tackle is to get younger people to read the new but the problem is they have short attention spans. She then talked about a design "sprint" where ideas for 5 days her team goes through intense planning to quickly generate ideas and a prototype. She talked about the importance of understanding the users and designing the app to make using it almost "addictive". She gave me an insight into how professional designers tackle situations and create plans as a team. Gur and this project have opened up a profession of app design that i haven't considered but actually might possibly pursue- this has made me realise theres a lot of aspects within graphic design that i could specialise in and has gotten me excited.
I liked this app due to the simplicity of its visual language as well as using the metaphorical and symbolism of fire to create fairly strong associations to the act of "burning" bad social media so you do not face negativity. I think the concept isn't that "new", nevertheless its still a good idea and I think has been executed well. I like the reoccurring motif of the match, and how the title of the pages are associated with lighting a match. I also love the simplicity of teh app's logo and think it is a very clean and clever app design.
Another app that i liked was Isaac's because of its concept and visual language. The visual language was ambiguous and fairly abstract with very mysterious wire frames. the concept was that the app could turn music tracks into a digital 3D soundscape that kind of looks like sculpture. You can edit the music by playing with the 3D sculpture (like playing with clay) and upload new tracks, combine more than one song, share with friends etc. This is an app id download because not only does it sound fun, i am also curious to make my own music and edit music in a new way. I think the idea is really innovative and targets 14-30 year olds very well. I also think the mysterious visual language of the app that has no text in it is really appealing and different. The app also authentically dedicates itself to experiencing and enjoying music - which is something I love.
Building Blocks 9/1/2016
To develop our second typefaces we had to bring in numerous recognisable objects that we found interesting. We think had to draw rough line sketches and then develop lettering from these forms. My favourite items were the eyelash curler and a nail clipper. After investigating these forms I decided t go with a simple and subtle approach and use the nail clipper's teeth to become a Wedge serif for my typeface. I wanted to take a more subtle approach that resulted in a slightly gothic looking typeface. Throughout the day we walked around the room looking at different peoples object and their approach to turning it into a typeface. Today was challenging in terms of trying to understand the best way to manipulate or use the object to develop the typeface and trying to make it cohesive but also resemble the original object. Towards the end of the day I had developed a second wedge serif typeface that I named Impaler because I thought the serifs reminded me of a Sickle or a sharp knife/ stick which lead me to think of Vlad the Impaler and his violent tendencies which reminded me of my typeface.
Hear make Heard 17/1/17
The second day of this project was coming in and planning out in depth the pages of our publication. We walked around looking at each others work, gathering ideas and inspiration from other peoples initial designs to help us with our own publication. In addition to looking at our initial ideas and designs we also experimented with various different types of book binding methods as well as different ways to make books. We practiced with A4 paper and thread to sew and bind the book as well as make different covers. this opened us to thinking about what was the best way to produce the book to suit its purpose. Since mine was inspired by the punk magazines and designs i decided that it shouldn't be made with such expensive binding and paper and should be a fairly simple magazine to reflect the low budget origins of original budget punk magazines like "Sniffin glue". This lesson was very insightful as we also saw various examples that could be used. I learnt a lot about different type of binding and the processes of making a book that i didn't know prior to this lesson.
26/1/17 Hear Make Heard Crit day
Today was the day of crit. The first task we did was called silent crit whereby everyone placed down their publications and next to it wrote some questions down on a piece of paper (this piece of paper can be seen below). I think I was glad to see that people engaged with the content well. They appreciated the dedication to the style of punk magazines, albums and posters that were around at the time. They enjoyed the crude approach to the designs as well as the illustrations I did. I think making the content of this book was extremely experimental but that resulted in unexpected results that looked good. I love working with different media (digital and non digital) so this book was a celebration of making these partnerships within the magazine spreads, so I am glad people enjoyed that. Something that did not occur to me at all was adding a page with information about bands that were featured in the magazine. Some one said that maybe as an improvement i could include a page on the bands and inspiration that i used that were featured in the magazine which I think would be a great idea for readers to be able to understand the punk scene better. Students also said that the blank page (which was a printing error) at the end needed to be filled- and i agree that the blank page is a bit empty compared with the rest of the book and perhaps shouldn't be white but be black to stick the cohesive theme of the magazine. People liked the size of the book but there were mixed emotions of the paper. Some people liked the modern glossy paper that we see in contemporary magazines, some wanted it to be on more of a rough matte paper that would have paid more of a homage to the production fo the Fanzine "Sniffin Glue" and other low budget fanzines at the time. However I chose to print it in a glossy paper magazine to try and elevate from its prior history on being on cheap low quality paper and printers. I wanted to produce a punk magazine that would fit in modern times such as the Rolling stone magazines, I wanted it to look professional and its content that embraced the punk scene. Low quality printing and paper also would not do the designs and content justice as there is a lot of detail that needs to be seen. I think a good compromise was to have printed this on matte paper so it's not as slick but still looks professional and of a high standard- a good balance. I think this project taught me a lot of how to create interesting content and to carry a lot of research out to create interesting outcomes. I did a wide range of research and it aided my designs and ideas so well that i shall continue to expand my research. It also taught me a lot of how to professional submit magazines to print and a lot about indesign. I think experimenting within this project really aided me as a designer as well a knowing about specific design movements/styles that can all influence my work in the future and has opened me to new graphic designers that inspire me.
I also had to give a short presentation to a small group about my publication. I was told that i communicated my ideas well but perhaps could have given more detail about my thought process behind the publication as i finished well under my minute of presentation time. But all students gave feedback saying they understood clearly what the publication was about.
Magazine spreads from my magazine "To be Unusual"
"Punkzilla" page that students liked a lot
My graphic score
Today in class was a highly focused on trying to come up with a final outcome. At the start of the class we went to our groups and looked at everyone's interpretation of our music piece. A lot of the people in my group approached it systematically, created icons for different instruments and created charts- a lot of them decided to do moving image. I ,however went with a more expressive approach and wanted a final outcome- probably a graphics poster that embodied the feeling I got from the piece. However it helped looking at other peoples approaches to the piece as it pointed out things that i didn't recognise at first. For example some of my peers were able to create simple icons for sounds that I couldn't perfectly embody through shapes, line and pattern. I tried to interpret the sound purely as sounds, while other people in my group made icons depending on how the instrument functioned and looked. This sparked some ideas different shapes to include in my final product as well as looking at interpreting sound differently. To help me visualise my final outcome i asked myself questions that the teacher recommend such as imaging the sound as an object, clothing, location - to try and understand the : "feel" and "soul"of my piece. To help my visualise this i also closed my eyes to focus on what my mind was generating and drew and noted down my ideas. I wanted to focus more on what the piece made me feel rather that create icons for the sounds. This method of trying to understand the music from different perspectives gave a good insight and helped my holistically understand my piece more.
I really enjoyed this project and absolutely loved making these posters! this project actually makes me want to professionally produce posters for companies but even music artists. I can see these designs with certain bands such as "Flume" and am actually think of maybe doing album and poster design.
Made To Persuade 24/11/16
Today in class we were put into small groups of 4 and had to share and talk to each other about our ideas. However for our product we need to create short one minute pitch about our ideas. This meant that it had to be persuasive to our audience to make the product sounds desirable and had to had visuals. After listening to everyone I gained some feedback. People appreciated two of my ideas the most as the product directly related to its design and the function involved an interaction with the user that made it more desirable. They also liked how it was able to be personalised. One of my designs was a small book that had graphic designs with song quotes- it would act as a physical catalogue which pages were designed to my interpretation of a song. People could then flip through the book and depending on how they liked the page visually they could look the song up through a QR code or manually and discover new music. However a problem with this is that people interpret songs and designs differently and may get the wrong impression of a song by my designs- in this way , the book in unreliable. My motivational tumbler design was advised to have more interaction- where people draw on the cup as well and incorporate this into the design. I think this feedback was really helpful as it identified gaps in my design that i need to find a solution for. It also allowed me to think about manufacturing and ho to create these pieces. I think also by pitching my idea it has introduced me to the realities of the design industry and how you have to critically think about condensing your information to convey a strong idea and product.
27/11/16 Made To persuade
Today we had to do crit and my group of people looked over my product. People liked how the design on the shirt related to the actual function of the shirt and had a pun related to the actual product. It was agreed on that if a design is able to play a part in the function of the product- the product itself becomes more successful and more interesting and desirable to buy because of it's wit. In this case "Do I offend you with the colour of my shirt?" plays around with the concept of people judging people by the skin colour- this shirt plays on this idea and asks a rhetorical question that highlights the stupidity and backwards thinking of racism and how colour shouldn't matter at all. people loved the quality of the sweatshirts I bought from Primark, and they appreciated the hand sewn quality of the text - even though that was not the original design or intention (I wanted it to have it machine embroidered), they liked the personal quality which added a more human touch towards the shirt. Though they did say that some coloured string on some coloured backgrounds weren't clear enough and could be sewn over or emphasised. For my packaging they liked the design and how that there were true stories. It was readable but some people couldn't identify when stories started was some thought the text was slightly overwhelming at times but overall they said it was effective. They liked the bold text in the foreground liked the simple design and typeface. Some asked if it would look nicer on a black bag because it would contrast well with the text and make aesthetically look nicer. Another person said that i could have printed my design onto a cotton bag- like a tote bag and that itself could have been the product or a joint product that i could charge for. They liked the colour rages of the shirts i had but thought that the sizes i provided may limit my market. They liked the simple designs and how it corresponded with the shirt colours as well as having the text that appears on the shirt. However some said from fair away it would be difficult to see the black text on the navy background. Some advised that it should have some small text describing the piece and explaining how the shopping bag contains true personal stories of peoples encounters with racism as some customers may not bother to read the bag.I think this project has taught me a lot about not just graphic design within packaging and product design but also about business decisions that one has to make. It has given me a little insight into how in a company different sectors such as marketing, manufacturing all have to work in unison. The company needs to have a cohesive brand look and be distinguished by other competitors.
Today in class we had to come back with a name for our app, a rough idea of our logo and our own wire frames for our app. Now we have split off into indiviusal and can create our app design to our personal preference. Today Paul came into class who works on the BA graphic course at CSM. At the start of the class he gave us a presentation on his work with TFL and their apps for the oyster, underground and bus services. Not only was he an amazing and funny speaker he also informed us on the importance of icons and logos for companies. He gave us real life insight into problems that he encountered: for example the TFL had so many apps that liked entirely different and it was one of his jobs to make all the apps look cohesive and essentially look like "TFL". Something he said in particular that stuck with me which was "they had too much information on their logo that it looked insecure or unsure of itself". I think this is extremely important and I'm glad he made a point of it, is that you have to be careful to not overcomplicate designs and only provide the information that is needed. He also emphasised on keeping in mind how apps look on a mobile screen and how the name of the app appears in small text below the app on mobiles- you do not have to repeat information that is already given. This also made me think about practically of the app being on a small screen and how you have to design it that it still function affectively but also delivers a clear message. After this we were told to place our wireframes down and our books and look around at a different table as a group and critique other people's work. It was really interesting to look at the sheer diversity of ideas. i loved the different style of apps everyone created- some were very minimalistic- while other more complicated and involved a more detailed personalities. We left comments in the form of post it notes and got critique back. I then used this feedback to develop digital wire frames of my app as well as the logo.
8/12/16- App store final App
Today was the last day of the app store project. We were told to print out our wire frames and leave it on a table. As a group e shifted to different seats and gave our own personal in depth crit to each other. My feedback:
- "yes i get the concept, it is to help people go out more and explore the world around them and very clear to understand"
- " the trigger for me with this app is the entertainment factor. Now a lot of people need to get out more and i would download it" "I am drawn to the mysterious of being in an unknown journey and i want to try it out"
- "it makes me feel excited to begin a new journey since it is so well developed, it provides a sense of reassurance and safety" "makes me feel in control in terms of personalising the app, even the modes e.g roamer and allowing to customise budget etc"
- "Ive never seen an app like it before but it reminds me of lastminute.com." "it is very creative ad engaging"
- "the colour scheme is not too in your face and compliments each other. the shapes such as the circle at the start and at the last wireframe shows thought as gone into the design. The type is easy to read, love the second frame!" "It suits the app but I'm not sure whether it looks new/fresh, it's quite a classic layout that a lot of apps use. The logo doesn't need 'wander' and can just be the footprint"
Looking back on the feedback they are very conflicting comments at times. I agree that in some aspects of my app it may look similar to existing apps- but to make not too boring I used different shapes as well as different gestures to use the app such as taping, typing and sliding. I think perhaps i could reduce the app and refine it further such as the logo but also what is displayed on the screen to give it another level of sophistication and ease- BUT i do not want to lose the fun personality of the app. One fo the most important thing I considered was giving the app a personality through the colour scheme, text, and layout. I am glad someone recognised i did a circle layout at the start and end on purpose to make a connection between someone starting and ending a journey.
People's work that I liked
I like this app because of its really cute design as well as its concept. The concept is to make sure friends get home safe as well as if lost, being able to find each other. Although I'm not sure if people would use the app for the function when they can simply call people, I do like the design and how deep the designer thought about it. It also is a chatroom and you can notify when someone has gotten home. I love the motif of the sheep that is used and the simplicity of the logo and how it sticks to this concept of people being in a "herd". There are even conations to counting sheep in the last wire frame- i think the use of the sheep has been really affective for this app and makes it fun and playful.
Building Blocks 5/1/2016
Today was the first lesson of building blocks which is a typography based project. We were told to bring in insulation tape and use this as a tool to create our letters. However before we started this we had to show in our 15 pieces of work for each term used in Typeface design such as counter, descender, double story etc. I think that was really interesting as there were different approaches in the class. Some people had really basic depictions that were easy to understand but not very adventurous media/ imagery and design however they were made nicely- so aesthetically they looked good. Then some people were very adventurous and found innovative ways to depict these terms, however sacrificing peoples ability to easily understand the term. After looking at everyones pieces of work I realised that perhaps my mages although vast and exploring many different ways to express the term- i need to make them a little bit more cohesive as a collection. Throughout the holidays i learnt a lot of new terms to typography and how to use these terms professionally. We then had to use the tape to create the alphabet. i found this task quite difficult - I think typography as a whole is very difficult as there is a lot of precision and the typeface has to look completely cohesive. I found it difficult to identify a rule in my experimental typefaces to be able to successfully develop them more. When I got home I tried to experiment more to allow myself more options. After hours of experimenting and thinking, I took my successful letters that I did and tried to figure out what rules were seen in my lettering. I realised that the rules were trying to get the letter fit a triangle, but this was difficult to do with such thick tape, so i decided to hand draw this typeface and change the widths of the lines in the letters. I decide to name this typeface Trisomy. I think a learnt a lot of about design process and how important it is to start from an analogous origin and revisit analogous mediums throughout the process fo design because some spontaneous or exciting things can happen that wouldn't digitally. I will continue to use this technique throughout my work to enable better ideas, more ideas and widen the depth of my design process.
12/1/17 Building Blocks
- There is definitely imagination and there is humor too. However perhaps some annotation would make the definitions clearer, perhaps lack of consistency? although the variety is nice.
- There is a large variety of problem solving, include relevant research in sketchbook such as references. Drawing and development is strong.
- good problem solving in sketchbook, shows shows development of ideas, can see lots of trial options, very clear to see the idea evolve.
- Impaler was really great, very professional and just enough of the object present.Annotations are clear to understand.
- poster seems a bit cluttery, could be shown with more clarity of alphabet.
I agree with lots of these points and think that i should simplify my posters a bit to make sure the alphabet is clear in my typefaces. I think i overcomplicated the designs for these typefaces and should keep it minimal. I also agree that my specimen which was a poster is too simple and doesn't really sell my typeface- i need to think of a more inventive way to showcase my typeface that relates to the fundamentals of my typeface. I loved the innovative qualities of people specimens such as creating cute GIFS, booklets, magnets etc. So over the next few weeks I will redo my specimen to make it better than just a poster. I think todays feedback was really important especially for an area i find very difficult as i can identify my weaknesses and focus on how to improve them. although this week was extremely challenging I have learnt many new skills such as developing my illustrator skills to make my Impaler Typeface.
Trisomy stop motion specimen
Hear make Heard 16/1/17
Today in class we had to come in for a brief tutorial where we talked to the tutor about our ideas and the 3 audio clips we chose from the British library and what we found interesting about it and how we would interpret the clip. I picked three clips that interested me.:
1) a audio clip about a niece and and an uncle talking about being a punk in different generation and being alternative and the importance of being an individual
2) Loreilei- a song about the number of women a man has been with but cannot forgot the only one woman who matters- Loreilei
3) All of me - a beautiful song about loving someone so much that they have you entirely and completely and you are forever theirs
After my tutorial I decided to use the pink audio clip as it seemed to have more potential and form than any of the other audio clips. It also meant that I could explore a new punk graphics style that I haven't done before. Syd in the audio clip also says really interesting sentences such as "to be unusual" and "rules are all well and good but you got to remember that they are there for the stupid". I decided that this audio clip had the best potential.
19/1/17 Indesign Workshop
Today was a day dedicated to just getting use to indesign and being introduced to the basics of the software. Prior to this I already put my images on magazine spreads on indesign but did not know that i needed a 3mm bleed. After this indesign workshop i got to know technical terms such as bleed, gutter as well as the use of master pages which i didn't know about. We also learnt the basics of making text boxes as well as how to embed text in different ways. I also learnt ways to set up columns and how to change the design layout of a page. I think for the future i should try small projects of my own and continue to play around with indesign and try and make a magazine. Recently after this project i have am excited at the career possibility of working with bands and artists as well as music magazines to make album covers and magazine spreads. Of course I'm not entirely sure yet but I love working with both music, graphics and non digital media and this prospect excites me.